Both potions can be crafted by witches/warlocks or bought at the secret magic lots. If Apartment Life is installed, a Sim can drink the "Magically Spiced Sugar" potion and temporarily get 10 niceness points or drink the "Enchanted Essence of Cur Tails" potion and temporarily get 0 niceness points. This will also change the Sim's zodiac sign. With the boolprop testingCheatsEnabled cheat, the player is able to drag a Sim's personality points at will. Family Sims are more likely to roll these wants, but they may appear for Sims of any aspiration. Sims may occasionally get minor wants to Encourage their offspring in particular directions. Young adults are counted as adults for purposes of the "Encourage." interaction, so adult parents cannot Encourage their college-student offspring. In both cases, the greater the difference, the stronger the effect. The third factor is the age difference between the two Sims. A second factor is the difference between the two Sims' scores on the personality scale in question. If it is too low, the interaction will fail otherwise, a higher score will generally produce a larger change. One is the younger Sim's relationship with the older. The effectiveness of an "Encourage." interaction depends on three factors. Changing personality this way is very slow adding or subtracting one personality point requires several "Encourage." interactions. The ability to Encourage is not unlimited which scales the older relative can influence, and which direction he/she can influence them in, depend on his/her personality. For example, a Sim can Encourage his or her visiting grandchildren. The two Sims do not have to be members of the same household, and the Sim being Encouraged does not have to be selectable. In The Sims 2, a Sim's older relatives can influence that Sim to gradually change some aspects of his or her personality by using the "Encourage." interaction. Also, a zombie would have no personality at all. Sims can change their personality one point at a time by using the Crystal Ball. A Sim abducted by aliens would return with an altered personality. The only way to get them back would be to recreate the potion. In The Sims: Livin' Large, the chemistry set can make a potion that reverses personality points. Personality can be altered in variety of ways. 5 Personality Descriptions from The Sims 2.4 Personality Descriptions from The Sims.3 Personality and skill-building in The Sims 2.Adopted children and townies always seem to get one of the 12 default personalities in Create a Sim. A baby's personality is not visible in-game, but can be viewed with SimPE. A neglected baby might be more mean-spirited, even if both parents are nice, for example. It is also affected by how the child was raised as a baby. In The Sims 2, the personality of children born in-game is based on the parents' personalities, though there is a random element involved twins may have different personalities. Most townies get random personality points, though they may not receive them until they first appear in-game. There were varying reports as to how (and whether) the parents' personalities affected the child's. In The Sims, children get personality points when they grow up from being babies. In The Sims 3, the personality points system was replaced with traits, which was reused in The Sims Medieval and The Sims 4. In The Sims 2, low is generally less than 4 or 5, and high is generally 8 (or 8.01) and above. The Sims 2 does not use the labels or descriptions, but personality scales can be divided into low, medium, and high. Personality has much more effect on a Sim's nature in The Sims 2. Still, in The Sims, this has relatively little effect on the nature of the Sim. The descriptions are largely for "color", but do give some hints to the Sim's character. In The Sims, each section is split into three parts 0-2, 3-7, and 8-10, each of which has a name and a description. How fractional points are handled appears to depend on the game, and possibly the scale). Also, spore-grown PlantSims will inherit their spore-parent's personality, but will have a different zodiac sign.Įach section uses a zero-to-ten scale (from a game-mechanics perspective, the scale is actually 0 to 10.00. If a Sim's personality is altered without using cheats, his or her zodiac sign will not change. It is normally related to a Sim's zodiac sign, but there are exceptions. In both The Sims and The Sims 2, personality is split into 5 sections: niceness, neatness or cleanliness, outgoingness, activeness, and playfulness. Sims with 8 or more playful points can play in a bathtub.
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